Attack a monster Syntax : a monster # - monster # a corresponding number from the monster list when you use the ml command To display monster that near you "ml" is the command you need to type. This is an example:- ml -----------Monster List----------- # Name ID DmgTo DmgFrom Distance Coordinates 0 Alarm[ALARM] 1193 1411 0 1.4 (236, 67) 1 Alarm[ALARM] 1193 0 0 8.1 (234, 74) 2 Alarm[Unknown] 1193 0 0 0 (235, 66) 3 Clock Tower Manager[Unknown 1270 0 0 12.0 (227, 57) 4 Alarm[ALARM] 1193 0 0 15.6 (224, 55) ---------------------------------- As you can see # for this example is 0,1,2,3,4. To attack monster 0 Alarm you just need to issue a 0 command example:- a 0 Attacking: Monster Alarm (0) [100/100] You attack Monster Alarm (0) - Dmg: 351 + 73 (delay 23.4) [100/100] You attack Monster Alarm (0) - Dmg: 337 + 70 (delay 23.4) [100/100] You attack Monster Alarm (0) - Dmg: 307 + 64 (delay 23.4) [100/100] You attack Monster Alarm (0) - Dmg: 650 + 136 (delay 23.4) [100/100] You attack M
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